How Lagos Life turned a viral game into an ad business
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Between October 1 and 9, 2026, Lagos Life, the city-based simulation game, went from an overnight project to a business claiming more than $170,000 in earned and contracted revenue. Its creator, Shalom Rayhamen, built the first version in eight hours.
Keeping millions of players online now costs thousands of dollars monthly, while virtual billboards and advertising plots have become a source of real income for the game.
The Nigerian life-simulation game has found a paying market within days of launching. Its earning power comes partly from selling the same space to several advertisers. Players can encounter those businesses through rotating ads or tap a billboard to browse its listings.
But keeping that income flowing will depend on whether advertisers get customers, players keep returning, and the cost of expanding the game stays below the money it brings in.
For many games, monetisation is usually a headache. In September 2025, Yemi Johnson, co-founder of Hyper, a Nigerian company that builds casual games, told TechCabal that building a game and providing a great gameplay experience would always clash with how studios make money.
āIf developers spend $0.5 to acquire a gamer, then they need to show you >$0.5 worth of ads. At a CPM [cost per mille] of $10 per thousand views, it means they need to show you 50 ads just to break even,ā Johnson said.
Video games monetise in three major ways: they offer free access and show ads to users, charge upfront to unlock gameplay, or combine both. Some games also use in-game currencies that users can purchase with real money.
Lagos Life has chosen the free-to-play model, but its simulation-style world-building allows it to monetise quickly, selling advertising space in real-world places players recognise, including roadside billboards, airports, and the Lagos Lagoon.
Businesses pay to become part of the world players spend time in. But to sustain that monetisation loop, repeat bookings could help cover running costs and bring the game to break-even. Keeping advertisers paying means giving them enough visibility to justify another ā¦250,000 ($188) when their seven days expire.
On the morning of Friday, October 9, Lagos Life was running 244 ads across 40 virtual billboards, with each advertiser paying at least ā¦250,000 ($188) per week.
Assuming equal, continuous rotation, each brand gets about 2.33% of the billboardās screen time. Across seven days, that adds up to roughly 3 hours and 54 minutes. With this rotating model, an advertiser paying ā¦250,000 ($188) for the week is paying about ā¦1,066 ($0.80) for each minute their ad is displayed.
In Lagos Life, advertisers pay for a place on a virtual billboard. But when dozens of brands share one screen, how much attention does each actually get? Step into the simulation.
It is also useful to note that players do not have to wait through the rotation; they can tap the billboard and scroll through its advertisers, especially on mobile devices, where TechCabal tested the feature.
On October 5, Rayhamen reported that the game had generated $46,900 in revenue, mostly from advertising.
Billboard ads have grown since that first wave, and her team has expanded the opportunities for advertisers by opening up more spaces across the gameās three cities.
About 90,000 players were actively online on the morning of Friday, October 9, giving Lagos Life a sizeable audience to sell access to.
Source: TechCabal’s October 2026 reporting on Lagos Life. Reference figures: approximately 90,000 concurrent players, 43 ads on Billboard 1, 15-second slots, and a ₦250,000 seven-day billboard booking.
Methodology: Passing players = online players Ć assumed traffic share. Encounter probability = min(1, (viewing seconds + 15) / (advertisers Ć 15)). Modelled exposure opportunities = passing players Ć probability. Scenario CPM = ₦250,000 Ć 1,000 / exposure opportunities.
Limitations: This is an illustrative single-pass model, not actual weekly reach or verified CPM. Any temporal overlap counts, however brief. Actual attention, repeat visits, manual billboard browsing and conversions are not measured. The animated players and accelerated ad rotation are illustrative.
But those players were spread across different locations. An advertiserās audience depends on how many pass its billboard while its ad is showing and how long they remain within view.
New billboards could allow Lagos Life to sell more ads without making brands share crowded screens.
Their value, however, depends on attracting player traffic. Opening more advertising spaces does not automatically create more viewers.
Evidence of how many players actually see each placement, and how many visit or buy from the business afterwards, would give advertisers a stronger reason to renew.
Lagos Life has also expanded advertising to its virtual Lagos Lagoon, which carries about 715 ads, bringing the total to about 959 placements about a week after launch, according to TechCabalās checks.
The game has also erected over 20 additional billboards at its virtual airports and popular landmarks, including Jabi Lake Mall in Abuja, Nigeriaās capital city.
Rayhamen told The African Engineer that Lagos Life had about $6,500 in running costs and that she had received $10,000 in AWS credits.
The biggest bills were Amazon Web Services (AWS), which hosts the game, at roughly $2,000 monthly, and Cloudflare, which helps protect it from bots and attacks, at about $4,000 monthly.
The AWS credits could cover five months of eligible hosting charges at that rate, although higher usage would use them up sooner.
Keeping the game running also means fixing problems and building features that keep players interested. Rayhamen uses Claude Code for this work. Though she already had a subscription before launching Lagos Life, Claude Code costs between $215 and $2,580, depending on the plan.
Rayhamen also uses an AI agent to collect player complaints and requests through Xās developer service, she told The African Engineer.
X (formerly Twitter) charges $0.005 for each standard post retrieved. Reading 10,000 posts in a month would cost about $50. Increasing that to 50,000 posts would cost $250. The AI used to sort those posts could add another bill, depending on the service and how much it processes.
The gameās website address is another, smaller expense. The domain, lagoslife.app, was registered on October 3, after the game initially launched on an Eliy Sites subdomain. At Cloudflareās current introductory rate, the address could have cost about $8.20 to register, with renewal at $14.20 annually.
TechCabalās checks of other city-based addresses, including phlife.app, portharcourtlife.app, onitshalife.app, beninlife.app, owerrilife.app, abeokutalife.app, and kadunalife.app, found consistent pricing for standard .app registrations.
The browser game frenzy is also creating another business: people are buying city-based domain names, such as kanolife.app, to resell. This could push up domain costs for developers who want to build similar simulation games around other cities, particularly if the addresses they want are already owned.
Buying an address, however, is a small part of building another virtual city. The larger expenses are the people creating it, the systems keeping it online, and the marketing needed to bring players in.
Purely as an estimate, Lagos Lifeās monthly expenses could reach about $10,000 in a higher-spending scenario, with a five-year domain registration adding roughly $65 upfront.
Letās put those expenses against the gameās advertising income from what we know.
A lean operation could work with an illustrative budget of $10,000 monthly. The disclosed hosting and protection bills would take $6,000, leaving $4,000 for a small amount of paid help, marketing, AI tools, and other routine expenses. This assumes the founders continue doing much of the work themselves.
A middle case allows more room to hire and grow. Doubling the infrastructure allowance to $12,000, setting aside $8,000 for people and another $5,000 for marketing, tools, and administration would bring monthly spending to $25,000.
A faster expansion could take that budget to $50,000: $20,000 for infrastructure, $18,000 for people, and $12,000 for marketing and other running expenses. These are budgets for testing how the business could grow, not figures from the accounts of Vatar, the incorporated company building Lagos Life.
The $10,000 operation would need 56 seven-day bookings in a 30-day month to cover its running costs before tax. The $25,000 operation would need 140 bookings, while the $50,000 operation would need 280.
A simpler way to picture this is the number of ads that must remain paid for throughout the month. The three budgets would require roughly 14, 33, or 66, respectively, to remain continuously occupied, with each booking renewed or replaced at the end of its week.
Vatarās $500,000 angel round gives it time to build that repeat business. Assuming the full amount remains available and no revenue comes in, it would cover about 50 months at $10,000 monthly spending, 20 months at $25,000, or 10 months at $50,000. These estimates assume spending stays unchanged.
Rayhamenās reported $10,000 AWS credit could cover five months of eligible hosting costs, based on the $2,000 monthly bill she disclosed. But higher usage would exhaust the credit sooner.
Advertising income would reduce how much of the investment the company spends each month. Once repeat bookings cover running costs, the funding can support further expansion. Until then, every new hire and marketing campaign needs to bring the game closer to earning enough to pay for itself.
Lagos Life has already added about 21 more virtual billboards at airports and other premium landmarks. Advertising on the airport signposts, about 10 of them, costs ā¦500,000 ($376) per slot for seven days.
TechCabalās estimates do not account for potential bookings on those billboards or the Lagos Lagoon slots, where varying booking prices make revenue harder to estimate without disclosures.
Rayhamen uses Claude Code and Three.js, a tool for creating 3D environments, to build the gameās virtual world. Adding cities gives Lagos Life more places to sell advertising, but also means more work creating locations, fixing problems, and supporting players. Each new city needs to attract enough activity to justify those costs.
Keeping that advertising income flowing means keeping gamers engaged. Familiar landmarks, virtual jobs, and relationships give players lives to develop, and some are already earning real money.
A therapist said on X (formerly Twitter) that he had secured paid work through virtual sessions in the game, while some players are reselling advertising slots on the virtual lagoon, potentially at a markup.
More cities can extend those stories and earning opportunities, adding real financial incentives for people to play.
The financial return, however, depends on players coming back often enough to make advertisers renew their bookings. Lagos Life can keep building billboards, but getting businesses to pay for them repeatedly will depend on the life happening around them.
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