‘It’s Difficult To Justify the Investment’ – How MMORPGs Built (and Lost) the Live-Service Throne
The original microtransaction-fuelled phenomenon.Whatever happened to the MMORPG? In the early 2000s, the likes of World of Warcraft, RuneScape, and EverQuest dominated cyberspace, their worlds host to millions of players questing and raiding together. Today, Roblox’s titanic 123 million daily player count dwarfs the combined historical peak of this trio and many other genre stablemates of the time.
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