Help, I have been abducted by a tiny car and cannot escape

Help, I have been abducted by a tiny car and cannot escape

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The diary of my time with Grand Theft Auto 5 so far consists, in the main, of struggles with cars. The perfidious automobile, the horseless carriage, has run rampant in Los Santos for weeks now, causing all manner of chaos as I attempt to live my life and do backflips and what-have-you.

Time to put them in their place. To do so, I have utilised Toy Cars – Make any car tiny, whose nature is right there in the name. The pitch is that you can transform any car you drive into its Micro Machines equivalent, shrinking them down to fit in a child’s hand, keeping “your original vehicle visible, sounding, and behaving like itself while using a hidden RC-sized chassis underneath to provide miniature collision, suspension, and road physics.”

As ever, this is not the mod’s fault. It seems to work well. After teleporting my way into a car (they are mostly too airborne to hijack normally), I drive around a bit and tap F7—the magic car-shrinking key. This is where it all goes to pot, you see.

The shrinking bit? Works great. My car—a taxi—instantly transmogrifies, becoming a Lilliputian replica of itself. Then it all goes off the rails. Somehow, for reasons that will forever be beyond me, I think the game stops registering the car as having a driver. If it’s not a player-character vehicle, it suddenly becomes subject to the laws (or lack of laws) that govern every other car in the game: it careens off like a scared horse, bouncing off walls, ducking under low arches.

It is entirely beyond my control and I cannot get out. If I hit F—the traditional button for exiting a car—a notification pops up that there are no deer nearby. This is saddening news but not immediately relevant to my being taken hostage by a car.

Fortunately, I can return the car back to scale with another tap of the F7 key, but I am somewhat sad. For a moment there, I thought I could live the Borrower life I always dreamt of. Maybe some other time.

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Joshua Wolens News Writer One of Josh’s first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he’s been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He’ll play pretty much anything, and has written far too much on everything from visual novels to Assassin’s Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you’re all far too mean about Deus Ex: Invisible War.

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